Contains all callback groups exposed by BBPGlue.
More...
|
| class | EntityCallbacks |
| | Callbacks for NPCs and generic entities. More...
|
| class | GameCallbacks |
| | Callbacks for general game and level lifecycle events. More...
|
| class | HudCallbacks |
| | Callbacks for HUD, tooltip, announcement, and map UI events. More...
|
| class | ItemCallbacks |
| | Callbacks for item objects, pickups, lockers, and notebooks. More...
|
| class | PlayerCallbacks |
| | Callbacks for player state, movement, rules, and inventory events. More...
|
| class | WorldCallbacks |
| | Callbacks for environment, rooms, random events, doors, windows, and elevators. More...
|
|
| static void | Cancel () |
| | Requests cancellation of the original game method for the current cancelable callback.
|
|
| static ? BBPCallbackContext | Current [get] |
| | Gets the currently running callback context for this thread.
|
| EntityCallbacks | Entity = new EntityCallbacks() [get] |
| | NPC and entity state callbacks.
|
| GameCallbacks | Game = new GameCallbacks() [get] |
| | Game and level lifecycle callbacks.
|
| HudCallbacks | Hud = new HudCallbacks() [get] |
| | HUD, tooltip, announcement, and map callbacks.
|
| ItemCallbacks | Items = new ItemCallbacks() [get] |
| | Item, pickup, locker, and notebook callbacks.
|
| PlayerCallbacks | Player = new PlayerCallbacks() [get] |
| | Player state, movement, and inventory callbacks.
|
| WorldCallbacks | World = new WorldCallbacks() [get] |
| | Environment, room, door, elevator, and random event callbacks.
|
Contains all callback groups exposed by BBPGlue.
◆ Cancel()
| void BBPGlue.API.BBPCallbacks.Cancel |
( |
| ) |
|
|
static |
Requests cancellation of the original game method for the current cancelable callback.
Has no effect when called outside a cancelable callback.
◆ Current
Gets the currently running callback context for this thread.
Returns null when no cancelable callback is being raised.
◆ Entity
NPC and entity state callbacks.
◆ Game
Game and level lifecycle callbacks.
◆ Hud
HUD, tooltip, announcement, and map callbacks.
◆ Items
Item, pickup, locker, and notebook callbacks.
◆ Player
Player state, movement, and inventory callbacks.
◆ World
Environment, room, door, elevator, and random event callbacks.
The documentation for this class was generated from the following file: