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Baldi's Basics Plus Glue API
Modding API for Baldi's Basics Plus
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Callbacks for player state, movement, rules, and inventory events. More...
Events | |
| Action< BBPPrincipal, bool >? | OnPlayerDetention |
| Raised when the player is sent to detention. | |
| Action? | OnPlayerGuiltClear |
| Raised when the player's guilt is cleared. | |
| Action< bool >? | OnPlayerHiddenChanged |
| Raised when the player's hidden state changes. | |
| Action< BBPItemObject >? | OnPlayerItemAdded |
| Raised when an item is added to the player's inventory. | |
| Action< BBPItemObject >? | OnPlayerItemRemoved |
| Raised when an item is removed from the player's inventory. | |
| Action< BBPItemObject >? | OnPlayerItemUsed |
| Raised when the player uses an item. | |
| Action< string >? | OnPlayerRuleBreak |
| Raised when a player breaks a rule. | |
| Action< int >? | OnPlayerSlotChanged |
| Raised when the selected inventory slot changes. | |
| Action< BBPPlayerRef >? | OnPlayerSpawn |
| Raised when a player is spawned. | |
| Action< float >? | OnPlayerStaminaChanged |
| Raised when the player's stamina value changes. | |
| Action< BBPPlayerRef >? | OnPlayerTeleport |
| Raised when a player is teleported. | |
Callbacks for player state, movement, rules, and inventory events.
| Action<BBPPrincipal, bool>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerDetention |
Raised when the player is sent to detention.
| Action? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerGuiltClear |
Raised when the player's guilt is cleared.
| Action<bool>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerHiddenChanged |
Raised when the player's hidden state changes.
| Action<BBPItemObject>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerItemAdded |
Raised when an item is added to the player's inventory.
| Action<BBPItemObject>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerItemRemoved |
Raised when an item is removed from the player's inventory.
| Action<BBPItemObject>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerItemUsed |
Raised when the player uses an item.
| Action<string>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerRuleBreak |
Raised when a player breaks a rule.
| Action<int>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerSlotChanged |
Raised when the selected inventory slot changes.
| Action<BBPPlayerRef>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerSpawn |
Raised when a player is spawned.
| Action<float>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerStaminaChanged |
Raised when the player's stamina value changes.
| Action<BBPPlayerRef>? BBPGlue.API.BBPCallbacks.PlayerCallbacks.OnPlayerTeleport |
Raised when a player is teleported.