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Baldi's Basics Plus Glue API
Modding API for Baldi's Basics Plus
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Callbacks for environment, rooms, random events, doors, windows, and elevators. More...
Events | |
| Action< BBPDoor >? | OnDoorClose |
| Raised when a door closes. | |
| Action< BBPDoor >? | OnDoorOpen |
| Raised when a door opens. | |
| Action< BBPElevator >? | OnElevatorEnter |
| Raised when the player enters an elevator. | |
| Action< BBPElevator >? | OnElevatorExit |
| Raised when the player exits an elevator. | |
| Action< bool >? | OnLightsChanged |
| Raised when all lights are changed on or off. | |
| Action< bool >? | OnLightsFlickerChanged |
| Raised when light flickering is enabled or disabled. | |
| Action< UnityEngine.Vector3, int >? | OnNoiseMade |
| Raised when noise is made in the environment. | |
| Action< BBPSoundObject >? | OnRandomEventAnnounced |
| Raised when a random event announcement sound is queued or played. | |
| Action< BBPRandomEvent >? | OnRandomEventBegin |
| Raised when a random event begins. | |
| Action< BBPRandomEvent >? | OnRandomEventEnd |
| Raised when a random event ends. | |
| Action< BBPRandomEvent >? | OnRandomEventQueued |
| Raised when a random event is queued. | |
| Action< BBPRoom >? | OnRoomEnter |
| Raised when the player enters a room. | |
| Action< BBPRoom >? | OnRoomExit |
| Raised when the player exits a room. | |
| Action? | OnSchoolClosed |
| Raised when the school is closed by the game. | |
| Action< float >? | OnTimeLimitSet |
| Raised when the level time limit is set. | |
| Action? | OnTimerWarning |
| Raised when the level timer warning is shown. | |
| Action< BBPDoor >? | OnWindowBreak |
| Raised when a window breaks. | |
Callbacks for environment, rooms, random events, doors, windows, and elevators.
| Action<BBPDoor>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnDoorClose |
Raised when a door closes.
| Action<BBPDoor>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnDoorOpen |
Raised when a door opens.
| Action<BBPElevator>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnElevatorEnter |
Raised when the player enters an elevator.
| Action<BBPElevator>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnElevatorExit |
Raised when the player exits an elevator.
This event might be triggered multiple times due to game behavior.
| Action<bool>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnLightsChanged |
Raised when all lights are changed on or off.
| Action<bool>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnLightsFlickerChanged |
Raised when light flickering is enabled or disabled.
| Action<UnityEngine.Vector3, int>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnNoiseMade |
Raised when noise is made in the environment.
| Action<BBPSoundObject>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnRandomEventAnnounced |
Raised when a random event announcement sound is queued or played.
| Action<BBPRandomEvent>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnRandomEventBegin |
Raised when a random event begins.
| Action<BBPRandomEvent>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnRandomEventEnd |
Raised when a random event ends.
| Action<BBPRandomEvent>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnRandomEventQueued |
Raised when a random event is queued.
| Action<BBPRoom>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnRoomEnter |
Raised when the player enters a room.
| Action<BBPRoom>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnRoomExit |
Raised when the player exits a room.
| Action? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnSchoolClosed |
Raised when the school is closed by the game.
| Action<float>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnTimeLimitSet |
Raised when the level time limit is set.
| Action? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnTimerWarning |
Raised when the level timer warning is shown.
| Action<BBPDoor>? BBPGlue.API.BBPCallbacks.WorldCallbacks.OnWindowBreak |
Raised when a window breaks.