Baldi's Basics Plus Glue API
Modding API for Baldi's Basics Plus
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BBPGlue.API.BBPChalkFace Member List
This is the complete list of members for
BBPGlue.API.BBPChalkFace
, including all inherited members.
Acceleration
BBPGlue.API.BBPNpc
Activate
(BBPRoom room)
BBPGlue.API.BBPChalkFace
AdvanceLaughter
(BBPRoom room, float acceleration)
BBPGlue.API.BBPChalkFace
AdvanceTimer
()
BBPGlue.API.BBPChalkFace
ApproachAcceleration
BBPGlue.API.BBPChalkFace
ApproachSpeed
BBPGlue.API.BBPChalkFace
Audio
BBPGlue.API.BBPChalkFace
BaseTriggers
BBPGlue.API.BBPNpc
BBPChalkFace
(object? raw)
BBPGlue.API.BBPChalkFace
BBPNpc
(object? raw)
BBPGlue.API.BBPNpc
BehaviorStateMachine
BBPGlue.API.BBPNpc
Blinded
BBPGlue.API.BBPNpc
BrokenRule
BBPGlue.API.BBPNpc
CalculatedSpeed
BBPGlue.API.BBPNpc
Cancel
()
BBPGlue.API.BBPChalkFace
Cancelled
()
BBPGlue.API.BBPChalkFace
ChalkRenderer
BBPGlue.API.BBPChalkFace
Character
BBPGlue.API.BBPNpc
CharacterRaw
BBPGlue.API.BBPNpc
Charge
BBPGlue.API.BBPChalkFace
ClearDestination
()
BBPGlue.API.BBPNpc
ClearGuilt
()
BBPGlue.API.BBPNpc
CurrentDestination
BBPGlue.API.BBPNpc
DecreaseTimer
(float rate)
BBPGlue.API.BBPChalkFace
Despawn
()
BBPGlue.API.BBPNpc
DestinationEmpty
()
BBPGlue.API.BBPNpc
Disobeying
BBPGlue.API.BBPNpc
DistanceCheck
(float value)
BBPGlue.API.BBPNpc
Entity
BBPGlue.API.BBPNpc
EnvironmentController
BBPGlue.API.BBPNpc
Exists
BBPGlue.API.BBPNpc
FindPath
(Vector3 target)
BBPGlue.API.BBPNpc
FindPath
(Vector3 start, Vector3 target)
BBPGlue.API.BBPNpc
FindPathAvoid
(Vector3 target, Vector3 avoid)
BBPGlue.API.BBPNpc
Flip
()
BBPGlue.API.BBPNpc
FlyingRenderer
BBPGlue.API.BBPChalkFace
HasDestination
BBPGlue.API.BBPNpc
HasDetour
BBPGlue.API.BBPNpc
Hear
(GameObject source, Vector3 position, int value)
BBPGlue.API.BBPNpc
Hear
(Vector3 position, int value)
BBPGlue.API.BBPNpc
IdleUpdate
()
BBPGlue.API.BBPChalkFace
IgnorePlayerOnSpawn
BBPGlue.API.BBPNpc
Initialize
()
BBPGlue.API.BBPNpc
KillAllForces
()
BBPGlue.API.BBPNpc
LockTime
BBPGlue.API.BBPChalkFace
Looker
BBPGlue.API.BBPNpc
MadeNavigationDecision
()
BBPGlue.API.BBPNpc
ManuallyAppendDestinationPoint
(Vector3 position)
BBPGlue.API.BBPNpc
MaxSpeed
BBPGlue.API.BBPNpc
Name
BBPGlue.API.BBPNpc
NavigationStateMachine
BBPGlue.API.BBPNpc
Navigator
BBPGlue.API.BBPNpc
NextPoint
BBPGlue.API.BBPNpc
NoiseValue
BBPGlue.API.BBPChalkFace
Position
BBPGlue.API.BBPNpc
Poster
BBPGlue.API.BBPNpc
PotentialRoomAssets
BBPGlue.API.BBPNpc
Radius
BBPGlue.API.BBPNpc
Raw
BBPGlue.API.BBPNpc
Rotation
BBPGlue.API.BBPNpc
SentToDetention
()
BBPGlue.API.BBPNpc
SetBlinded
(bool blinded)
BBPGlue.API.BBPNpc
SetFrozen
(bool frozen)
BBPGlue.API.BBPNpc
SetHidden
(bool hidden)
BBPGlue.API.BBPNpc
SetRoomAvoidance
(bool value)
BBPGlue.API.BBPNpc
SetSpeed
(float speed)
BBPGlue.API.BBPNpc
SetSprite
(Sprite sprite)
BBPGlue.API.BBPNpc
SetSpriteBaseActive
(bool active)
BBPGlue.API.BBPNpc
SetSpriteColor
(Color color)
BBPGlue.API.BBPNpc
SetTime
BBPGlue.API.BBPChalkFace
SetVerticalScale
(float scale)
BBPGlue.API.BBPNpc
SetVisible
(bool visible)
BBPGlue.API.BBPNpc
Sighted
()
BBPGlue.API.BBPNpc
SkipCurrentDestinationPoint
()
BBPGlue.API.BBPNpc
SpawnableRooms
BBPGlue.API.BBPNpc
SpawnBoard
(BBPRoom room)
BBPGlue.API.BBPChalkFace
SpinSpeed
BBPGlue.API.BBPChalkFace
SpriteBase
BBPGlue.API.BBPNpc
SpriteRenderers
BBPGlue.API.BBPNpc
Squish
(float time)
BBPGlue.API.BBPNpc
TargetPosition
(Vector3 target)
BBPGlue.API.BBPNpc
Teleport
(Vector3 position)
BBPGlue.API.BBPNpc
TeleportToPlayer
()
BBPGlue.API.BBPNpc
TimeScale
BBPGlue.API.BBPNpc
UnchargeRate
BBPGlue.API.BBPChalkFace
Unsighted
()
BBPGlue.API.BBPNpc
Unsquish
()
BBPGlue.API.BBPNpc
UpdateSprite
()
BBPGlue.API.BBPChalkFace
Velocity
BBPGlue.API.BBPNpc
Wandering
BBPGlue.API.BBPNpc
WanderRandom
()
BBPGlue.API.BBPNpc
WanderRounds
()
BBPGlue.API.BBPNpc
Generated by
1.16.1